![]() ![]() ![]() While its randomness does not initially seem to gel with the deliberately designed player experience, their frequent location at the beginning of a screen suggests they may be meant to be shot, revealed, evaluated, and revisited if what they are holding is not ideal, allowing the player to choose an item. One minor addition is the question mark block that, when shot, reveals a randomly selected item. ![]() Mega Man 3 ’s gameplay is nearly identical to Mega Man 2 ’s outside of one massive and a few minor additions.
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